PH_WAVE
Constant for phent_settype(); converts a terrain entity to a dynamic
water surface. The resolution and smoothness depends on the underlying
terrain's vertex grid. The more vertices the smoother and slower the
simulation will be. Currently the following three functions are available
for water surfaces:
phent_setdamping, phent_addforcelocal and phent_addobstruction
Edition:
P
See also:
phent_setdamping, phent_addforcelocal, phent_addobstruction , physic constants
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