d3d_lodfactor[3]
Gives the 3 distances for the LOD switching in percentage of
view.clip_far. At the distance given by lodfactor[0] the entity
switches to LOD 1; at lodfactor[1] it switches to LOD 2; at
lodfactor[3] it switches to LOD 3.
Range:
0..100, default 12.5, 25, 50.
Type:
vector
Example:
vec_set(d3d_lodfactor,vector(5,10,20)); // switch LOD at 5%, 10%, and 20% of view.clip_far
See also:
LOD