CLIPPED
Tells wether an entity is potentially visible
or
not, i.e. whether it was clipped away by the culling
process during
the last frame. Can be evaluated for running entity functions - for
instance, particles - depending on its visibility.
Type:
flag
(eflags) , read only
Example:
...
while(1)
{
if (my.CLIPPED != ON) { emit_particles(); } // C-Script
if (!(my.eflags&CLIPPED)) { emit_particles(); } // lite-C
wait(1);
}
...
See also:
DYNAMIC