ent_bonename(ENTITY*,STRING*,var num)
Gets the name
or handle
of a bone that controls the vertex with the given number.
Parameters:
ENTITY* |
entity pointer |
STRING* |
string to be set to the bone name,
A7.08 or NULL for returning the bone handle |
num |
number of a vertex attached to the bone. |
Returns:
Bone handle if the bone was found,
otherwise 0.
Modifies:
STRING*
Remarks:
- Entity scene and bone names must consist of at least 3 characters.
Speed:
Fast
Examples:
vec_for_bone(temp, my, ent_bonename(my,NULL,1));
See also:
vec_for_bone
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