ACTION waving_flag { while(1) { my.skill1 = 0; vec_set(temp, nullvector); // Set temp to 0,0,0 while (my.skill1 < ent_vertices (my)) // repeat till all vertices are passed { my.skill1 += 1; temp.z = fsin(my.skill1 + my.skill2, 100); vec_to_mesh (temp, my, my.skill1); } my.skill2 += 5*time; wait(1); } }
See also:
ent_next