PASSABLE
If the PASSABLE flag of an entity
is set, its collision detection is switched
off.
Other entities can
move straight through it, collision events are not triggered.
Setting this flag for as many entities as possible increases the frame rate.
Type:
flagExample:
my.PASSABLE = ON;
set(my,PASSABLE);
See also:
push,
UNTOUCHABLE, Collision Detection
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