BMAP
*
name = "filename";
Defines a bitmap with the given name and fills it with the content of an image file. Bitmaps are mostly used for 2D elements like game panels. See
file formats
for valid image files.
Parameters:
filename
Name of the image file (without path)
Example:
BMAP
*
test = "test.pcx";
See also:
font
,
sound
,
d3d_autotransparency
,
d3d_alphadepth
,
file formats
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