mouse_mode
		
		Activates the engine's internal mouse pointer (mouse_map),
		and 
		
		lets panels and entities react on the mouse.
		Range:
		
		
		0	-	mouse pointer inactive / mouse_force is
		changed by mouse movement (default).
		1	-	mouse pointer active / mouse_force is
		also	changed by mouse movement. 
		2 - 	mouse pointer active / mouse_force is
		not 	changed by mouse movement.
		
		4 - 
		
mouse pointer active and automatically moved / mouse_force is
		not changed by mouse movement.
		Type:
		var
		Remarks:
		  
		
		
		  - 
		    
		  If  this variable is set at 1 or above, the internal mouse pointer image mouse_map		    becomes
		    visible within the engine window, and the normal windows mouse pointer
		    is invisible over the engine window and its title bar (unless the
		    mouse_pointer variable is set).
 
          - 
            
          If set at 2 or above, mouse movements don't change
              the mouse_force variable,
              allowing the mouse pointer to be moved independently from player
              movement. 
 
          - 
            
          If set at 4, the mouse position (mouse_pos)
            is automatically moved with the mouse. Below 4 it can be moved
            by a script function. 
 
          - 
          If the  mouse pointer is active and within an active VIEW
                window, additional computing power is
                needed to detect entities	touched by the mouse, which can influence
            the frame rate. 
 
		Example:
        BMAP* arrow = "arrow.pcx";
function mouse_toggle() // switches the mouse on and off
{  
  mouse_map = arrow; // use arrow as mouse pointer
  if (mouse_mode >= 2) { // was it already on?
    mouse_mode = 0;
  } else {
    mouse_mode = 2; 
  } 
  while (mouse_mode > 0) // move it over the screen
  {  
    vec_set(mouse_pos,mouse_cursor);
    wait(1);
  }
}
        See also:
		mouse_pos, mouse_map, mouse_spot, mickey, mouse_cursor, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_ent, mouse_force, mouse_pointer,
         mouse_dir3d
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