server_name
These predefined strings hold the name and the first IP address of the server in a multiplayer game. On a client the strings are empty. They can be used to display the information the clients have to enter in the IP field in order to connect.Type:
STRING*, read-only
Remarks:
For connecting on a local network the server name can be used; for connecting over the internet the IP address or the domain name must be used.
Example:
...
while (connection == 0) { wait(1); }
str_cpy(temp_str,server_name);
str_cat(temp_str," has the IP: ");
str_cat(temp_str,server_IP);
scroll_message(temp_str);
...
See also:
level_name, app_name, level_load, player_name, -pl, server_ip, session_name