tex_share
		If this variable (default 0) is set 
  to 1 before loading a level, map entities share their 
  textures with the level and with each other if they have the same name and size. 
  This saves texture memory.Range:
 
		0 - every texture used its ony memorey
		1 - map entities share their 
  textures with the level and with each other if they have the same name and size.Type:
		flagRemarks:
		
  Is to be set before level_load.Example:
  
 tex_share =  1; 		
  See also:
		level_load