pos_x
pos_y
Distance of the upper left border of the text from the upper
  left border of the screen. The position may be outside the screen, but then
  only the visible part of the text is diyplayed. The position of the text may
  be changed during the game. This way longer texts may be scrolled horizontally
  or vertically over the screen.
		Range:
		unlimited (default: 0)Type:
		varExample:
        TEXT* willkommen =
{
  ...
  pos_x = 10;
  pos_y = 10; 
} 
        See also:
        TEXT,
              layer, size_y,
              offset_y, strings,
              font, 
              
              string, alpha,
              flags
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