dplay_encrypt
		Set  a code number for encryption and compression of data packets.
Encryption	prevents packets from being analyzed with a network analyzer, compression reduces the network traffic.
		When encryption is activated, 
		
        the server drops all unencrypted clients and ignores all data packets that are encrypted with a different code number
		or come from a client with a different script.
		Range:
 
		0..unlimited (default: 
  0)
		Type:
        var
        Remarks:
        
          - This	variable must have the same value on clients and server. It must be set at the very beginning of the main function and can not be changed afterwards. For security reasons, it can be calculated with any algorithm as long as the result is the same on client and server. 
 
          -  
            
          The average bandwidth gain by compression can be determined through the dplay_compression variable. On huge networks, 
          
          compression can reduce the network traffic by up to 35%.
 
          - 
            
          For preventing client hacking or  cheating by injection of malicious data packets, always use encryption for MMOGs.
 
          - User packets sent with the SendPacket() / ReceivePacket() functions are not encrypted or compressed.  
 
        
Edition:
        A7.30
         P 
        Example: 
        function main() {
  dplay_encrypt = 4711.007; // encrypt and decrypt all packets using the code number 4711.007
  ... 		
        See also:
        dplay_smooth, dplay_unreliable,  dplay_compression
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