ent_for_file (STRING* name);
Returns a pointer to the first level entity with the given file name.
Parameters:
name - the entity file name, char* or STRING*
Returns:
ENTITY* pointer or NULL if not found.
Speed:
Medium.
Example:
you = ent_for_file("terrain.hmp"); // get pointer to a terrain entity
if (you) your.ambient = 50;
See also:
ent_for_name, ent_next, ent_status, str_for_entname
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