level_ent
Pseudo entity that contains the level. Can be used to determine the level size through the min / max values,
or to set parameters - like entity skills - that are valid for the whole level.
Type:
ENTITY*, read-only (its parameters can be modified, though).
Example (lite-C):
VECTOR level_min;
VECTOR level_max;
...
level_load("mylevel.wmb");
vec_set(level_min,level_ent.min_x);
vec_set(level_max,level_ent.max_x);
See also:
level_load, level_name
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