add(const unit pan, const unit tilt, const unit roll) | CAngle3D | [inline] |
addPan(const unit f) | CAngle3D | [inline] |
addRoll(const unit f) | CAngle3D | [inline] |
addTilt(const unit f) | CAngle3D | [inline] |
convert(const CVector3D &vec) | CAngle3D | [inline] |
get_array(unit array[]) const | CAngle3D | [inline] |
get_vector3d(const unit f=1.0) const | CAngle3D | |
look_at(const CVector3D &vFrom, const CVector3D &vTo) | CAngle3D | [inline] |
operator *(const CAngle3D &inAng) const | CAngle3D | [inline] |
operator *=(const CAngle3D &inAng) | CAngle3D | [inline] |
operator *=(const unit f) | CAngle3D | [inline] |
operator+(const CAngle3D &inAng) const | CAngle3D | [inline] |
operator+=(const CAngle3D &inAng) | CAngle3D | [inline] |
operator-(const CAngle3D &inAng) const | CAngle3D | [inline] |
operator-=(const CAngle3D &inAng) | CAngle3D | [inline] |
pan(const unit f) | CAngle3D | [inline] |
pan() const | CAngle3D | [inline] |
reset() | CAngle3D | [inline] |
roll(const unit f) | CAngle3D | [inline] |
roll() const | CAngle3D | [inline] |
set(const unit inPan, const unit inTilt, const unit inRoll) | CAngle3D | [inline] |
set(const CVector3D &inVec) | CAngle3D | [inline] |
tilt(const unit f) | CAngle3D | [inline] |
tilt() const | CAngle3D | [inline] |