act(const ACTION_DATA &actData) | CCmpWeapon | [virtual] |
aim_calc(CAngle3D &aIdeal, const CVector3D &vPos, unit tolerance=1) | CCmpWeapon | |
ammo_add(const int n, int type) | CCmpWeapon | |
ammo_add_weapon(int n, int index=-1) | CCmpWeapon | |
ammo_current() const | CCmpWeapon | |
ammo_max() const | CCmpWeapon | |
ammo_reserve() const | CCmpWeapon | |
ammo_reserve_use(int n) | CCmpWeapon | |
CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
CCmpWeapon(CGameEntity *pGE) | CCmpWeapon | [inline] |
create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
CUiWeapon class | CCmpWeapon | [friend] |
fire() | CCmpWeapon | |
get(EDIT_DATA &editData) const | CCmpWeapon | [virtual] |
kAmmoTypes | CCmpWeapon | [static] |
m_eType | CCmp | [protected] |
m_pGE | CCmp | [protected] |
next() | CCmpWeapon | |
reload() | CCmpWeapon | |
set(const EDIT_DATA &editData) | CCmpWeapon | [virtual] |
type() const | CCmp | [inline] |
update() | CCmpWeapon | [virtual] |
weapon_add(int i) | CCmpWeapon | |
weapon_def() | CCmpWeapon | |
weapon_select(int i) | CCmpWeapon | |
weapon_select_type(int type) | CCmpWeapon |