act(const ACTION_DATA &actData) | CGameEntity | [virtual] |
act(eCmp cmpType, const ACTION_DATA &actData) | CGameEntity | [virtual] |
ang() const | CGameEntity | [inline] |
ang(const CAngle3D &ang) | CGameEntity | [inline] |
ang(const unit pan, const unit tilt, const unit roll) | CGameEntity | [inline] |
CGameEntity(ENTITY *pEnt) | CGameEntity | [protected] |
CGameEntity(char *filename) | CGameEntity | [protected] |
cmp_add(eCmp type) | CGameEntity | |
cmp_get(eCmp type) | CGameEntity | |
cmp_remove() | CGameEntity | |
cmp_valid(eCmp type) | CGameEntity | |
create_gameEntity(ENTITY *pEnt) | CGameEntity | [static] |
create_gameEntity(char *filename) | CGameEntity | [static] |
create_gameEntity(ENTITY *pEnt, CGameEntityData *pData) | CGameEntity | [static] |
data_load(CGameEntityData *pEntityData) | CGameEntity | |
dist() const | CGameEntity | |
dist(const CVector3D &dist) | CGameEntity | |
dist_add(const CVector3D &dist) | CGameEntity | |
eError enum name | CGameEntity | |
eState enum name | CGameEntity | |
event_disable(const unsigned int bfEvent) | CGameEntity | |
event_enable(const unsigned int bfEvent) | CGameEntity | |
event_valid(const unsigned int bfEvent) | CGameEntity | |
get(EDIT_DATA &editData) | CGameEntity | [virtual] |
get(eCmp cmpType, EDIT_DATA &editData) | CGameEntity | [virtual] |
id() const | CGameEntity | [inline] |
init() | CGameEntity | [protected] |
kBadValue enum value | CGameEntity | |
kNoEnt enum value | CGameEntity | |
kNone enum value | CGameEntity | |
kSkillGEID | CGameEntity | [static] |
kSkillIndexMax | CGameEntity | [static] |
kStateAir enum value | CGameEntity | |
kStateAttack enum value | CGameEntity | |
kStateBackward enum value | CGameEntity | |
kStateDamage enum value | CGameEntity | |
kStateDead enum value | CGameEntity | |
kStateDuck enum value | CGameEntity | |
kStateEmpty enum value | CGameEntity | |
kStateForward enum value | CGameEntity | |
kStateIdle enum value | CGameEntity | |
kStateJump enum value | CGameEntity | |
kStateLeft enum value | CGameEntity | |
kStateNone enum value | CGameEntity | |
kStateReload enum value | CGameEntity | |
kStateRemove enum value | CGameEntity | |
kStateRight enum value | CGameEntity | |
kStateRun enum value | CGameEntity | |
kStateSwitch enum value | CGameEntity | |
kStateWater enum value | CGameEntity | |
move(const CVector3D &vec, int move_mode=-1) | CGameEntity | |
move(const unit x, const unit y, const unit z, int move_mode=-1) | CGameEntity | |
pEnt() const | CGameEntity | [inline] |
pos() const | CGameEntity | [inline] |
pos(const CVector3D &vec) | CGameEntity | [inline] |
pos(const unit x, const unit y, const unit z) | CGameEntity | [inline] |
remove() | CGameEntity | |
rotate(const CAngle3D &ang, int move_mode=-1) | CGameEntity | |
rotate(const unit pan, const unit tilt, const unit roll, int move_mode=-1) | CGameEntity | |
set(const EDIT_DATA &editData) | CGameEntity | [virtual] |
set(eCmp cmpType, const EDIT_DATA &editData) | CGameEntity | [virtual] |
skill(const int index) | CGameEntity | [inline] |
skill(const int index, const int value) | CGameEntity | [inline] |
skill(const int index, const unit value) | CGameEntity | [inline] |
skill(const EDIT_SKILL_DATA *pData) | CGameEntity | [inline] |
skill_f(const int index) | CGameEntity | [inline] |
state_check(eState state) const | CGameEntity | [inline] |
state_check(const CFlagSet< eState > &flagSet) const | CGameEntity | [inline] |
state_clear() | CGameEntity | [inline] |
state_reset(eState state) | CGameEntity | [inline] |
state_set(eState state) | CGameEntity | [inline] |
string_to_eState(const char *str) | CGameEntity | [static] |
update() | CGameEntity | [virtual] |
valid() const | CGameEntity | [inline, virtual] |
~CGameEntity() | CGameEntity | [virtual] |