ammo() const | CWeapon | [inline] |
ammotype() const | CWeapon | [inline] |
CWeapon() | CWeapon | [inline] |
CWeapon(int i) | CWeapon | [inline] |
damage() const | CWeapon | [inline] |
def(int index) | CWeapon | [inline] |
def() const | CWeapon | [inline] |
eState enum name | CWeapon | |
fire(const CVector3D &v, const CAngle3D &a) | CWeapon | |
hit_pos() const | CWeapon | [inline] |
kEmpty enum value | CWeapon | |
kFiring enum value | CWeapon | |
kReady enum value | CWeapon | |
kReloading enum value | CWeapon | |
kUndef enum value | CWeapon | |
range() const | CWeapon | [inline] |
reload(int ammo) | CWeapon | |
state() | CWeapon | [inline] |
update() | CWeapon | |
weaponDef() const | CWeapon | [inline] |