accuracy(unit u) | CWeaponDef | [inline] |
accuracy() | CWeaponDef | [inline] |
ammotype(int i) | CWeaponDef | [inline] |
ammotype() | CWeaponDef | [inline] |
clipsize(int i) | CWeaponDef | [inline] |
clipsize() | CWeaponDef | [inline] |
cycle(unit u) | CWeaponDef | [inline] |
cycle() | CWeaponDef | [inline] |
damage(unit u) | CWeaponDef | [inline] |
damage() | CWeaponDef | [inline] |
eFiremode enum name | CWeaponDef | |
eFxBatchType enum name | CWeaponDef | |
eType enum name | CWeaponDef | |
firemode(eFiremode type) | CWeaponDef | [inline] |
firemode() | CWeaponDef | [inline] |
fx_add(CFxBatch::eType fxType, eFxBatchType batchType) | CWeaponDef | |
fx_size(eFxBatchType batchType) | CWeaponDef | |
fxHit_add(const char *str) | CWeaponDef | |
fxHit_play(const CVector3D &vStart, const CVector3D &vNormal) | CWeaponDef | |
fxMuzzle_add(const char *str) | CWeaponDef | |
fxMuzzle_play(const CVector3D &vStart, const CAngle3D &ang) | CWeaponDef | |
fxShot_add(const char *str) | CWeaponDef | |
fxShot_play(const CVector3D &vStart, const CVector3D &vEnd) | CWeaponDef | |
kBurst enum value | CWeaponDef | |
kFullauto enum value | CWeaponDef | |
kFxHit enum value | CWeaponDef | |
kFxMuzzle enum value | CWeaponDef | |
kFxShot enum value | CWeaponDef | |
kProj enum value | CWeaponDef | |
kShotgun enum value | CWeaponDef | |
kSingle enum value | CWeaponDef | |
kTrace enum value | CWeaponDef | |
name(std::string name) | CWeaponDef | [inline] |
name() | CWeaponDef | [inline] |
range(unit u) | CWeaponDef | [inline] |
range() | CWeaponDef | [inline] |
reload(unit u) | CWeaponDef | [inline] |
reload() | CWeaponDef | [inline] |
sound_shot(const std::string &str) | CWeaponDef | |
sound_shot(const CSound &inSnd) | CWeaponDef | |
soundShot_play(ENTITY *pEnt=NULL) | CWeaponDef | |
type(eType type) | CWeaponDef | [inline] |
type() | CWeaponDef | [inline] |