clear() | CWeaponDefPool | [static] |
instance() | CWeaponDefPool | [static] |
load(const std::string &filename, const std::string &path) | CWeaponDefPool | [static] |
load(const std::string &filename) | CWeaponDefPool | [static] |
load(CXMLNode node) | CWeaponDefPool | [static] |
m_kStrAttAccuracy | CWeaponDefPool | [static] |
m_kStrAttAmmoType | CWeaponDefPool | [static] |
m_kStrAttClipsize | CWeaponDefPool | [static] |
m_kStrAttCycle | CWeaponDefPool | [static] |
m_kStrAttDamage | CWeaponDefPool | [static] |
m_kStrAttFiremode | CWeaponDefPool | [static] |
m_kStrAttHitFX | CWeaponDefPool | [static] |
m_kStrAttMuzzleFX | CWeaponDefPool | [static] |
m_kStrAttName | CWeaponDefPool | [static] |
m_kStrAttRange | CWeaponDefPool | [static] |
m_kStrAttReload | CWeaponDefPool | [static] |
m_kStrAttShotFX | CWeaponDefPool | [static] |
m_kStrAttShotSound | CWeaponDefPool | [static] |
m_kStrAttType | CWeaponDefPool | [static] |
m_kStrElmFX | CWeaponDefPool | [static] |
size() | CWeaponDefPool | [inline, static] |
string_to_eFiremode(const char *str) | CWeaponDefPool | [static] |
string_to_eType(const char *str) | CWeaponDefPool | [static] |