CAnimation(CXMLNode &node) | CAnimation | |
conditions(const CFlagSet< CGameEntity::eState > &bsState) | CAnimation | [inline] |
conditions() const | CAnimation | [inline] |
conditions_add(const CGameEntity::eState &state) | CAnimation | [inline] |
conditions_clear() | CAnimation | [inline] |
event_count() const | CAnimation | [inline] |
event_run(CGameEntity *pGE, const unit start, const unit end) const | CAnimation | |
name(const std::string &name) | CAnimation | [inline] |
name() const | CAnimation | [inline] |
qCycle(const bool bCycle) | CAnimation | [inline] |
qCycle() const | CAnimation | [inline] |
qTick(const bool bTick) | CAnimation | [inline] |
qTick() const | CAnimation | [inline] |
valid(CXMLNode &node) | CAnimation | [static] |
value(const unit fValue) | CAnimation | [inline] |
value() const | CAnimation | [inline] |