smooth(
  
var* value,var factor);
 Smoothes out the given value using the given smoothing factor. This function can be used for letting a parameter - such as an angle - softly approach a target value, or for smoothing jerky input values. 
Parameters:
  
    | value | 
    
      
    Global
    
     variable to be smoothed out. | 
  
  
    | factor | 
    Smoothing factor in the range of 0 .. 0.999. 0 means no smoothing, 0.999 means extreme smoothing. | 
  
 
Returns:
		Smoothed value.
Speed:
		
Fast
Remarks:
		
The previous smoothing values are stored in an internal 64-variable buffer, meaning that up to 64 variables can be smoothed by this function. Smoothing more than 64 variables at the same time leads to non-smoothed return values.
Algorithm:
value = var * (1-factor) + last_value * factor
Example (lite-C):
function approach_target_angle(angle)
{
  while (abs(my.pan - angle) > 0.1) {
    my.pan = angle;
	  smooth(my.pan,0.95);
    wait(1);
  }
}
See also:
accelerate, clamp
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