IGNORE_YOU |
Ignores the you entity on collision detection. |
IGNORE_FLAG2 |
A7.73
Ignores all entities with FLAG2 set. |
IGNORE_PASSABLE |
Ignores all passable blocks and entities |
IGNORE_PASSENTS |
Ignores passable model and sprite entities |
IGNORE_WORLD |
Ignores all level blocks and terrains
(useful for doors). |
IGNORE_MAPS |
Ignores all map entities. |
IGNORE_MODELS |
Ignores all models. |
IGNORE_SPRITES |
Ignores all sprites. |
IGNORE_PUSH |
Ignores all entities with
a lower push or same group value than the given entity. For ignoring certain entity groups, call c_ignore before c_rotate. |
GLIDE |
Attempts to displace the entity origin when hitting an obstacle, in a way that the rotation can still be performed. Useful for rotating a nonsymmetrical actor. |
USE_AXIS
USE_AXISR |
Doesn't rotate about world coordinates, but about the entities' coordinate system. USE_AXIS rotates
the entity angle by the angle parameter (like ang_add), USE_AXISR rotates
the angle parameter by the entity angle (like ang_rotate). This
is required for rotating an arbitrarily orientated object, like an airplane
or a spaceship,
with collision detection. See ang_add for details. |
USE_AABB |
Rotates the entity without any collision detection. |