IGNORE_ME |
Ignores the me entity; to be combined
with SCAN_ENTS. |
IGNORE_YOU |
Ignores the you entity
and does not set the you pointer;
to be combined with SCAN_ENTS. |
IGNORE_PASSABLE |
A7.20 LC Ignores entities with the PASSABLE flag; to be combined with SCAN_ENTS. |
IGNORE_FLAG2 |
A7.20 LC Ignores entities with FLAG2; to be combined with SCAN_ENTS.
For ignoring certain entity groups, call c_ignore before c_scan. |
IGNORE_WORLD |
A7.82 Ignores all terrains; to be combined
with SCAN_ENTS. |
IGNORE_MAPS |
A7.82 Ignores all map entities; to be combined
with SCAN_ENTS. |
IGNORE_MODELS |
A7.82 Ignores all models; to be combined
with SCAN_ENTS. |
IGNORE_SPRITES |
A7.82 Ignores all sprites; to be combined
with SCAN_ENTS. |
SCAN_ENTS |
Scans for entities within the cone, and triggers their EVENT_SCAN
event. |
SCAN_POS |
Scans for camera positions placed in the level. |
SCAN_PATHS |
Scans for path start positions. |
SCAN_NODES |
Scans for path node positions. |
SCAN_LIGHTS |
Scans for static lights. |
SCAN_LIMIT |
Finds only entities with ENABLE_SCAN set,
or only static lights whose range can reach the scan origin. Can be combined
with SCAN_ENTS and SCAN_LIGHTS. |
SCAN_FLAG2 |
A7.20 LC Opposite of IGNORE_FLAG2: finds only entities with FLAG2. To be combined
with SCAN_ENTS. |