function scan_event()
{
if (event_type == EVENT_SCAN)
{
ent_playsound(my,whamm,50);
ent_remove(me); // disappear when hit
}
}
action exploding_barrel_scan()
{
my.emask |= ENABLE_SCAN; // sensible for scans
my.ENABLE_SCAN = ON;
my.event = scan_event;
}