dplay_entrate
		The time between entity updates from server to client, in ticks
		
		
		
		. The higher the value, the less bandwidth is needed, but the worse are 
		
		smoothing artifacts on the clients. If the value is
		 below time_frame 
		
		or set to 0, the entities will be updated every server frame. At -1 no updates will be sent at all.
		Range:
 
		-1 ..
		 
		100
(default: 0.5 for 2 updates per tick, resp. 32 updates per second) 
        Type:
		var
		
		  
		Remarks:
 
		If this variable is set to -1 (no updates), 
		
for versions below A7.60 
make sure that the server sends something else at least once a second. Otherwise, the client will automatically disconnect when no messages are received from the server for more than 2 seconds.
Example:
		dplay_entrate = 1; // 16 entity updates per second 		
		See also:
dplay_encrypt, dplay_latency, dplay_bps, 
dplay_smooth
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