#include <animationEventSound.h>
Public Member Functions | |
eType | type () |
| |
void | run (CGameEntity *pGE) const |
Handle sound animation events.
(c) 2007-2008 oP group Germany GbR. All rights reserved.
This source code is provided "as is" with no warranty and must not be distributed without written permission.
void CAnimationEventSound::run | ( | CGameEntity * | pGE | ) | const [inline, virtual] |
Run event.
pGE | Pointer to the GE that this effect if coming from. |
Implements CAnimationEvent.