CCmpAnimate Class Reference

Animation Component. More...

#include <cmpAnimate.h>

Inheritance diagram for CCmpAnimate:

CCmp

List of all members.

Public Types

enum  eState { , kPlaying = 1, kFinished }
 State of the Animation. More...

Public Member Functions

 CCmpAnimate (CGameEntity *pGE)
 Create with default values.
Virtual methods
virtual int set (const EDIT_DATA &editData)
 Set a value.
virtual int get (EDIT_DATA &editData) const
 Get a value.
virtual int act (const ACTION_DATA &actData)
 Preform an action.
virtual void update ()
 Update this Cmp for a single frame.


Detailed Description

Animation Component.

Handles animating the entity.

(c) 2007-2008 oP group Germany GbR. All rights reserved.
This source code is provided "as is" with no warranty and must not be distributed without written permission.

Author:
Doug Poston
Version:
1.3
Date:
12/28/2007

Member Enumeration Documentation

enum CCmpAnimate::eState

State of the Animation.

Enumerator:
kPlaying  Animation playing.
kFinished  Animation finished playing.


Member Function Documentation

int CCmpAnimate::set ( const EDIT_DATA editData  )  [virtual]

Set a value.

If we have data of this type, use editData to set its value.

Parameters:
editData Data type and value (see EDIT_DATA struct).
Returns:
Value less than zero on error, 0 if nothing found, positive otherwise.
See also:
EDIT_DATA


Handles the following EDIT_DATA:

Implements CCmp.

int CCmpAnimate::get ( EDIT_DATA editData  )  const [virtual]

Get a value.

If we have data of this type, use editData to get its value.

Parameters:
editData Data type we are looking for, and memory to store value (see EDIT_DATA struct).
Returns:
Value less than zero on error, 0 if nothing found, positive otherwise.
See also:
EDIT_DATA


Handles the following EDIT_DATA:

Implements CCmp.

int CCmpAnimate::act ( const ACTION_DATA actData  )  [virtual]

Preform an action.

Handle the action passed in (ignore if we do not handle the action type).

Parameters:
actData The data used to preform the action (see ACTION_DATA struct).
Returns:
Value less than zero on error, 0 if no action found, positive otherwise.
See also:
ACTION_DATA


Handles the following EDIT_DATA:

Implements CCmp.


The documentation for this class was generated from the following files:
Generated on Fri Dec 28 12:55:07 2007 for template7 by  doxygen 1.5.4