act(const ACTION_DATA &actData) | CCmpHead | [virtual] |
ang() const | CCmpHead | [inline] |
ang_limit(const int pan, const int tilt=-1, const int roll=-1) | CCmpHead | [inline] |
ang_limit() | CCmpHead | |
ang_offset(const unit pan, const unit tilt, const unit roll) | CCmpHead | [inline] |
ang_offset() | CCmpHead | [inline] |
CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
CCmpHead(CGameEntity *pGE) | CCmpHead | [inline] |
create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
get(EDIT_DATA &editData) const | CCmpHead | [virtual] |
m_eType | CCmp | [protected] |
m_pGE | CCmp | [protected] |
pos() const | CCmpHead | [inline] |
pos_offset(const unit x, const unit y, const unit z) | CCmpHead | [inline] |
set(const EDIT_DATA &editData) | CCmpHead | [virtual] |
tilt(const unit tilt) | CCmpHead | [inline] |
type() const | CCmp | [inline] |
update() | CCmpHead | [virtual] |