act(const ACTION_DATA &actData) | CCmpPhys | [virtual] |
add_force(const CVector3D &vForce) | CCmpPhys | |
add_force(CVector3D &vForce, unit fric) | CCmpPhys | |
add_torque(const CAngle3D &aTorque) | CCmpPhys | |
add_vel(const CVector3D &vel) | CCmpPhys | [inline] |
aVel(const CAngle3D &ang) | CCmpPhys | [inline] |
aVel() const | CCmpPhys | [inline] |
CCmp(CGameEntity *pGE, eCmp type) | CCmp | [inline, protected] |
CCmpPhys(CGameEntity *pGE) | CCmpPhys | [inline] |
collided() const | CCmpPhys | [inline] |
create_cmp(CGameEntity *pGE, eCmp type) | CCmp | [static] |
dist() const | CCmpPhys | [inline] |
get(EDIT_DATA &editData) const | CCmpPhys | [virtual] |
m_eType | CCmp | [protected] |
m_pGE | CCmp | [protected] |
mass() const | CCmpPhys | [inline] |
set(const EDIT_DATA &editData) | CCmpPhys | [virtual] |
speed() const | CCmpPhys | [inline] |
type() const | CCmp | [inline] |
update() | CCmpPhys | [virtual] |
vel(const CVector3D &vel) | CCmpPhys | [inline] |
vel() const | CCmpPhys | [inline] |