#include <cmpPhys.h>
Public Member Functions | |
CCmpPhys (CGameEntity *pGE) | |
Create with default values. | |
Virtual methods | |
virtual int | set (const EDIT_DATA &editData) |
Set a value. | |
virtual int | get (EDIT_DATA &editData) const |
Get a value. | |
virtual int | act (const ACTION_DATA &actData) |
Preform an action. | |
virtual void | update () |
Update this Cmp for a single frame. | |
Force/Velocity/Torque methods | |
void | add_force (const CVector3D &vForce) |
Apply a force to the center of mass (time corrected). | |
void | add_force (CVector3D &vForce, unit fric) |
Add force using friction. | |
void | add_vel (const CVector3D &vel) |
Add velocity of the object directly. | |
void | vel (const CVector3D &vel) |
Set the velocity of the object directly. | |
void | add_torque (const CAngle3D &aTorque) |
Apply a torque around the center of mass. | |
void | aVel (const CAngle3D &ang) |
Set the angular velocity of the object directly. | |
Info methods | |
bool | collided () const |
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unit | dist () const |
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unit | mass () const |
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const CVector3D & | vel () const |
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const CAngle3D & | aVel () const |
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unit | speed () const |
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(c) 2007-2008 oP group Germany GbR. All rights reserved.
This source code is provided "as is" with no warranty and must not be distributed without written permission.
int CCmpPhys::set | ( | const EDIT_DATA & | editData | ) | [virtual] |
Set a value.
If we have data of this type, use editData to set its value.
editData | Data type and value (see EDIT_DATA struct). |
Implements CCmp.
int CCmpPhys::get | ( | EDIT_DATA & | editData | ) | const [virtual] |
Get a value.
If we have data of this type, use editData to get its value.
editData | Data type we are looking for, and memory to store value (see EDIT_DATA struct). |
Implements CCmp.
int CCmpPhys::act | ( | const ACTION_DATA & | actData | ) | [virtual] |
Preform an action.
Handle the action passed in (ignore if we do not handle the action type).
actData | The data used to preform the action (see ACTION_DATA struct). |
Implements CCmp.