camera_add(CCameraBase *cam) | CGame | [inline] |
camera_add(int type) | CGame | [inline] |
camera_set_target(ENTITY *ent, float x, float y, float z) | CGame | [inline] |
CGame() | CGame | [protected] |
eError enum name | CGame | |
entityData_count() | CGame | [inline] |
entityData_get(const char *str) | CGame | |
entityData_load(const char *filename, const char *path=NULL) | CGame | |
entityData_valid(const char *str) | CGame | |
event_get_data(T7EVENT_DATA &data) | CGame | |
event_get_data(T7EVENT_DATA &data, const int event_type) | CGame | |
event_set_data(const T7EVENT_DATA &data) | CGame | |
fx_update() | CGame | |
ge_focus(CGameEntity *pGE) | CGame | [inline] |
ge_focus() | CGame | [inline] |
ge_ptr(ENTITY *pEnt) | CGame | [inline] |
ge_ptr(const long id) | CGame | [inline] |
init() | CGame | |
instance() | CGame | [static] |
kBadLevel enum value | CGame | |
kBadType enum value | CGame | |
kBadValue enum value | CGame | |
kCantFindInLevel enum value | CGame | |
kCantStart enum value | CGame | |
kEnumOutOfRange enum value | CGame | |
kNoEnt enum value | CGame | |
kNoError enum value | CGame | |
kNullEntPtr enum value | CGame | |
kNullPtr enum value | CGame | |
level_count() const | CGame | [inline] |
level_current() | CGame | [inline] |
level_next() | CGame | |
level_remove(int i=-1) | CGame | |
level_switch(const int i=0) | CGame | |
level_update() | CGame | |
level_valid(int i=-1) const | CGame | [inline] |
load(const std::string &filename) | CGame | [static] |
object_act(ENTITY *pEnt, const ACTION_DATA &actData) | CGame | |
object_act(ENTITY *pEnt, eCmp cmpType, const ACTION_DATA &data) | CGame | |
object_add(ENTITY *pEnt) | CGame | |
object_add(CGameEntity *pGE) | CGame | |
object_add_cmp(ENTITY *pEnt, int type) | CGame | |
object_cmp_set(ENTITY *pEnt, eCmp cmp, const EDIT_DATA &data) | CGame | |
object_get(ENTITY *pEnt, EDIT_DATA &editData) | CGame | |
object_get(ENTITY *pEnt, eCmp cmpType, EDIT_DATA &editData) | CGame | |
object_get(const long id, EDIT_DATA &editData) | CGame | |
object_remove(ENTITY *pEnt) | CGame | |
object_remove(long id) | CGame | |
object_set(ENTITY *pEnt, const EDIT_DATA &editData) | CGame | |
object_valid(ENTITY *pEnt) const | CGame | |
remove() | CGame | [static] |
ui_add(CUi *pUi) | CGame | [inline] |
ui_add(eUI type) | CGame | [inline] |
ui_update() | CGame | |
update() | CGame | [static] |