add(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
addX(const unit f) | CVector3D | [inline] |
addY(const unit f) | CVector3D | [inline] |
addZ(const unit f) | CVector3D | [inline] |
CVector3D() | CVector3D | [inline] |
CVector3D(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
CVector3D(const CVector3D &inVec) | CVector3D | [inline] |
CVector3D(const VECTOR *inVec) | CVector3D | [inline] |
get_array(unit array[]) const | CVector3D | [inline] |
get_length() const | CVector3D | [inline] |
get_length_sq() const | CVector3D | [inline] |
get_normalized(const unit f=1.0) const | CVector3D | [inline] |
get_pan() const | CVector3D | |
get_tilt() const | CVector3D | |
is_close_to(const CVector3D &b) const | CVector3D | [inline] |
is_close_to_zero() const | CVector3D | [inline] |
move(const CAngle3D &ang, const unit f) | CVector3D | |
move(const CAngle3D &ang, const CVector3D &moveVec) | CVector3D | |
operator *(const unit f) const | CVector3D | [inline] |
operator *(const CVector3D &inVec) const | CVector3D | [inline] |
operator *=(const unit f) | CVector3D | [inline] |
operator *=(const CVector3D &inVec) | CVector3D | [inline] |
operator+(const CVector3D &inVec) const | CVector3D | [inline] |
operator+=(const CVector3D &inVec) | CVector3D | [inline] |
operator-(const CVector3D &inVec) const | CVector3D | [inline] |
operator-=(const CVector3D &inVec) | CVector3D | [inline] |
operator/(const unit f) const | CVector3D | [inline] |
reset() | CVector3D | [inline] |
rotate(const CAngle3D &ang) | CVector3D | |
set(const unit inX, const unit inY, const unit inZ) | CVector3D | [inline] |
x(const unit f) | CVector3D | [inline] |
x() const | CVector3D | [inline] |
y(const unit f) | CVector3D | [inline] |
y() const | CVector3D | [inline] |
z(const unit f) | CVector3D | [inline] |
z() const | CVector3D | [inline] |