C:/Program Files/GStudio7/include/t7/t7Enums.h File Reference


Defines

#define t7Cmp_activator   1
 Activator CMP.
#define t7Cmp_animate   2
 Animation CMP.
#define t7Cmp_collision   3
 Collision CMP.
#define t7Cmp_control   4
 Control CMP.
#define t7Cmp_health   5
 Health CMP.
#define t7Cmp_hud   6
 HUD CMP.
#define t7Cmp_inventory   7
 Inventory CMP.
#define t7Cmp_moveBasic   8
 Basic Movement CMP.
#define t7Cmp_moveLift   9
 Lift Movement CMP.
#define t7Cmp_path   10
 Path follow CMP.
#define t7Cmp_phys   11
 Physics CMP.
#define t7Cmp_physBiped   12
 Biped Physics CMP.
#define t7Cmp_sound   13
 Sound CMP.
#define t7Cmp_trigger   14
 Trigger Event CMP.
#define t7Cmp_brain   15
 Brain CMP.
#define t7Cmp_weapon   16
 Weapons CMP.
#define t7Cmp_head   17
 Head offset CMP.
#define t7Cmp_objType   18
 Object Type CMP.
#define t7Cmp_senses   19
 Senses CMP.
#define t7Cmp_fader   20
 Fader CMP.
#define t7Edit_health   1
 Set the health value.
#define t7Edit_force   2
 Force (vector or unit).
#define t7Edit_aForce   3
 Angle force (vector or unit).
#define t7Edit_addPoint   4
 Add a point.
#define t7Edit_setSpeed   5
 Set the speed.
#define t7Edit_addEnt   6
 Add an entity pointer.
#define t7Edit_addOffset   7
 Add an offset point.
#define t7Edit_addEvent   8
 Add an event to react to.
#define t7Edit_addSound   9
 Add a sound.
#define t7Edit_editType   10
 Type (int).
#define t7Edit_cntlFunc   11
 Pointer to a lite-c controller function.
#define t7Edit_range   16
 Set a range.
#define t7Edit_push   43
 Set the push value.
#define t7Edit_flagSet   26
 Set a flag.
#define t7Edit_flagReset   27
 Reset a flag.
#define t7Edit_flagAll   28
 All flags (int).
#define t7Edit_state   46
 State of the CMP.
#define t7Act_reset   1
 ACTION ENUMS.
#define t7Act_damage   2
 Do damage.
#define t7Act_addHealth   3
 Add health.
#define t7Act_addWeapon   14
 Add a weapon and/or weapon ammo (vec: x-weaponID, y-ammo).
#define t7Act_addAmmo   15
 Add ammo (vec: x-ammoID, y-ammo).
#define t7Act_activate   4
 Send an activate command.
#define t7Act_push   5
 Try to push in a certain direction.
#define t7Act_AINone   7
 No goal (do idle actions).
#define t7Act_AIGotoDest   8
 Try to reach the point given (data: vec).
#define t7Act_AIAttack   9
 Try to attack the entity given (data: ?).
#define t7Act_AICover   10
 Look for cover.
#define t7Act_fire   11
 Fire a weapon in hand.
#define t7Act_reload   12
 Reload the weapon in hand.
#define t7CmpSense_enemyVisible   1
 CMPSENSES.
#define t7CmpSense_enemyAware   2
 We know about an enemy, maybe hidden.
#define kCntlType_joypad   1
 Use joypad.
#define kCntlType_keyboard   2
 Use keyboard and mouse.

Detailed Description

"Enum" values used to make calls to t7.dll
Note:
Since Lite-C does not support true enums, we are using "define" for now.
Author:
Doug Poston

Define Documentation

#define kCntlType_joypad   1

Use joypad.

#define kCntlType_keyboard   2

Use keyboard and mouse.

#define t7Act_activate   4

Send an activate command.

#define t7Act_addAmmo   15

Add ammo (vec: x-ammoID, y-ammo).

#define t7Act_addHealth   3

Add health.

#define t7Act_addWeapon   14

Add a weapon and/or weapon ammo (vec: x-weaponID, y-ammo).

#define t7Act_AIAttack   9

Try to attack the entity given (data: ?).

#define t7Act_AICover   10

Look for cover.

#define t7Act_AIGotoDest   8

Try to reach the point given (data: vec).

#define t7Act_AINone   7

No goal (do idle actions).

#define t7Act_damage   2

Do damage.

#define t7Act_fire   11

Fire a weapon in hand.

#define t7Act_push   5

Try to push in a certain direction.

#define t7Act_reload   12

Reload the weapon in hand.

#define t7Act_reset   1

ACTION ENUMS.

Reset

#define t7Cmp_activator   1

Activator CMP.

#define t7Cmp_animate   2

Animation CMP.

#define t7Cmp_brain   15

Brain CMP.

#define t7Cmp_collision   3

Collision CMP.

#define t7Cmp_control   4

Control CMP.

#define t7Cmp_fader   20

Fader CMP.

#define t7Cmp_head   17

Head offset CMP.

#define t7Cmp_health   5

Health CMP.

#define t7Cmp_hud   6

HUD CMP.

#define t7Cmp_inventory   7

Inventory CMP.

#define t7Cmp_moveBasic   8

Basic Movement CMP.

#define t7Cmp_moveLift   9

Lift Movement CMP.

#define t7Cmp_objType   18

Object Type CMP.

#define t7Cmp_path   10

Path follow CMP.

#define t7Cmp_phys   11

Physics CMP.

#define t7Cmp_physBiped   12

Biped Physics CMP.

#define t7Cmp_senses   19

Senses CMP.

#define t7Cmp_sound   13

Sound CMP.

#define t7Cmp_trigger   14

Trigger Event CMP.

#define t7Cmp_weapon   16

Weapons CMP.

#define t7CmpSense_enemyAware   2

We know about an enemy, maybe hidden.

#define t7CmpSense_enemyVisible   1

CMPSENSES.

Enemy is visible to us

#define t7Edit_addEnt   6

Add an entity pointer.

#define t7Edit_addEvent   8

Add an event to react to.

#define t7Edit_addOffset   7

Add an offset point.

#define t7Edit_addPoint   4

Add a point.

#define t7Edit_addSound   9

Add a sound.

#define t7Edit_aForce   3

Angle force (vector or unit).

#define t7Edit_cntlFunc   11

Pointer to a lite-c controller function.

#define t7Edit_editType   10

Type (int).

#define t7Edit_flagAll   28

All flags (int).

#define t7Edit_flagReset   27

Reset a flag.

#define t7Edit_flagSet   26

Set a flag.

#define t7Edit_force   2

Force (vector or unit).

#define t7Edit_health   1

Set the health value.

#define t7Edit_push   43

Set the push value.

#define t7Edit_range   16

Set a range.

#define t7Edit_setSpeed   5

Set the speed.

#define t7Edit_state   46

State of the CMP.


Generated on Tue Dec 18 23:14:26 2007 for t7DLL by  doxygen 1.5.4