Defines | |
#define | t7Cmp_activator 1 |
Activator CMP. | |
#define | t7Cmp_animate 2 |
Animation CMP. | |
#define | t7Cmp_collision 3 |
Collision CMP. | |
#define | t7Cmp_control 4 |
Control CMP. | |
#define | t7Cmp_health 5 |
Health CMP. | |
#define | t7Cmp_hud 6 |
HUD CMP. | |
#define | t7Cmp_inventory 7 |
Inventory CMP. | |
#define | t7Cmp_moveBasic 8 |
Basic Movement CMP. | |
#define | t7Cmp_moveLift 9 |
Lift Movement CMP. | |
#define | t7Cmp_path 10 |
Path follow CMP. | |
#define | t7Cmp_phys 11 |
Physics CMP. | |
#define | t7Cmp_physBiped 12 |
Biped Physics CMP. | |
#define | t7Cmp_sound 13 |
Sound CMP. | |
#define | t7Cmp_trigger 14 |
Trigger Event CMP. | |
#define | t7Cmp_brain 15 |
Brain CMP. | |
#define | t7Cmp_weapon 16 |
Weapons CMP. | |
#define | t7Cmp_head 17 |
Head offset CMP. | |
#define | t7Cmp_objType 18 |
Object Type CMP. | |
#define | t7Cmp_senses 19 |
Senses CMP. | |
#define | t7Cmp_fader 20 |
Fader CMP. | |
#define | t7Edit_health 1 |
Set the health value. | |
#define | t7Edit_force 2 |
Force (vector or unit). | |
#define | t7Edit_aForce 3 |
Angle force (vector or unit). | |
#define | t7Edit_addPoint 4 |
Add a point. | |
#define | t7Edit_setSpeed 5 |
Set the speed. | |
#define | t7Edit_addEnt 6 |
Add an entity pointer. | |
#define | t7Edit_addOffset 7 |
Add an offset point. | |
#define | t7Edit_addEvent 8 |
Add an event to react to. | |
#define | t7Edit_addSound 9 |
Add a sound. | |
#define | t7Edit_editType 10 |
Type (int). | |
#define | t7Edit_cntlFunc 11 |
Pointer to a lite-c controller function. | |
#define | t7Edit_range 16 |
Set a range. | |
#define | t7Edit_push 43 |
Set the push value. | |
#define | t7Edit_flagSet 26 |
Set a flag. | |
#define | t7Edit_flagReset 27 |
Reset a flag. | |
#define | t7Edit_flagAll 28 |
All flags (int). | |
#define | t7Edit_state 46 |
State of the CMP. | |
#define | t7Act_reset 1 |
ACTION ENUMS. | |
#define | t7Act_damage 2 |
Do damage. | |
#define | t7Act_addHealth 3 |
Add health. | |
#define | t7Act_addWeapon 14 |
Add a weapon and/or weapon ammo (vec: x-weaponID, y-ammo). | |
#define | t7Act_addAmmo 15 |
Add ammo (vec: x-ammoID, y-ammo). | |
#define | t7Act_activate 4 |
Send an activate command. | |
#define | t7Act_push 5 |
Try to push in a certain direction. | |
#define | t7Act_AINone 7 |
No goal (do idle actions). | |
#define | t7Act_AIGotoDest 8 |
Try to reach the point given (data: vec). | |
#define | t7Act_AIAttack 9 |
Try to attack the entity given (data: ?). | |
#define | t7Act_AICover 10 |
Look for cover. | |
#define | t7Act_fire 11 |
Fire a weapon in hand. | |
#define | t7Act_reload 12 |
Reload the weapon in hand. | |
#define | t7CmpSense_enemyVisible 1 |
CMPSENSES. | |
#define | t7CmpSense_enemyAware 2 |
We know about an enemy, maybe hidden. | |
#define | kCntlType_joypad 1 |
Use joypad. | |
#define | kCntlType_keyboard 2 |
Use keyboard and mouse. |
#define kCntlType_joypad 1 |
Use joypad.
#define kCntlType_keyboard 2 |
Use keyboard and mouse.
#define t7Act_activate 4 |
Send an activate command.
#define t7Act_addAmmo 15 |
Add ammo (vec: x-ammoID, y-ammo).
#define t7Act_addHealth 3 |
Add health.
#define t7Act_addWeapon 14 |
Add a weapon and/or weapon ammo (vec: x-weaponID, y-ammo).
#define t7Act_AIAttack 9 |
Try to attack the entity given (data: ?).
#define t7Act_AICover 10 |
Look for cover.
#define t7Act_AIGotoDest 8 |
Try to reach the point given (data: vec).
#define t7Act_AINone 7 |
No goal (do idle actions).
#define t7Act_damage 2 |
Do damage.
#define t7Act_fire 11 |
Fire a weapon in hand.
#define t7Act_push 5 |
Try to push in a certain direction.
#define t7Act_reload 12 |
Reload the weapon in hand.
#define t7Act_reset 1 |
ACTION ENUMS.
Reset
#define t7Cmp_activator 1 |
Activator CMP.
#define t7Cmp_animate 2 |
Animation CMP.
#define t7Cmp_brain 15 |
Brain CMP.
#define t7Cmp_collision 3 |
Collision CMP.
#define t7Cmp_control 4 |
Control CMP.
#define t7Cmp_fader 20 |
Fader CMP.
#define t7Cmp_head 17 |
Head offset CMP.
#define t7Cmp_health 5 |
Health CMP.
#define t7Cmp_hud 6 |
HUD CMP.
#define t7Cmp_inventory 7 |
Inventory CMP.
#define t7Cmp_moveBasic 8 |
Basic Movement CMP.
#define t7Cmp_moveLift 9 |
Lift Movement CMP.
#define t7Cmp_objType 18 |
Object Type CMP.
#define t7Cmp_path 10 |
Path follow CMP.
#define t7Cmp_phys 11 |
Physics CMP.
#define t7Cmp_physBiped 12 |
Biped Physics CMP.
#define t7Cmp_senses 19 |
Senses CMP.
#define t7Cmp_sound 13 |
Sound CMP.
#define t7Cmp_trigger 14 |
Trigger Event CMP.
#define t7Cmp_weapon 16 |
Weapons CMP.
#define t7CmpSense_enemyAware 2 |
We know about an enemy, maybe hidden.
#define t7CmpSense_enemyVisible 1 |
CMPSENSES.
Enemy is visible to us
#define t7Edit_addEnt 6 |
Add an entity pointer.
#define t7Edit_addEvent 8 |
Add an event to react to.
#define t7Edit_addOffset 7 |
Add an offset point.
#define t7Edit_addPoint 4 |
Add a point.
#define t7Edit_addSound 9 |
Add a sound.
#define t7Edit_aForce 3 |
Angle force (vector or unit).
#define t7Edit_cntlFunc 11 |
Pointer to a lite-c controller function.
#define t7Edit_editType 10 |
Type (int).
#define t7Edit_flagAll 28 |
All flags (int).
#define t7Edit_flagReset 27 |
Reset a flag.
#define t7Edit_flagSet 26 |
Set a flag.
#define t7Edit_force 2 |
Force (vector or unit).
#define t7Edit_health 1 |
Set the health value.
#define t7Edit_push 43 |
Set the push value.
#define t7Edit_range 16 |
Set a range.
#define t7Edit_setSpeed 5 |
Set the speed.
#define t7Edit_state 46 |
State of the CMP.