view.pan
			view.tilt
			view.roll
		Angles of the view in the map. Can 
  only be set by functions. The PAN angle can also 
  be used as a vector.Range:
0 .. 360 (default: 0)
		Type:
		var
		view.pan also as  vectorExample: 
        function camera_1st_view()
{
  while(player)
  {
    vec_set(camera.x, player.x);			// copy player position to camera position
    vec_set(camera.pan, player.pan); // copy player direction to camera direction
    wait(1);
  }
}
function camera_start()
{
  camera.pan = 45;			// Pan View = 45
  camera.tilt = -90;		// Tilt View = -90	
  camera.roll = 0;			// Roll View = 0	
}	
        See also:
		layer, pos_x, pos_y, size_x, size_y, x, y, z, arc, aspect, offset_x, offset_y, ambient, fog, fog_start, fog_end, alpha, genius, portal, flags