view.X
			view.y
			view.z
		Position of the view in the map. Can only be set by functions. 
  The X position can also be used as a vector.
  Range
			unlimited inside a Level (default: 0)
		Type:
		var
			
  .x also as vectorExample: 
  function camera_1st_view()
{
  while(player)
  {
    vec_set(camera.x, player.x);			// copy player position to camera position
    vec_set(camera.pan, player.pan); // copy player direction to camera direction
    wait(1);
  }
}
function camera_start()
{
  camera.x = 10;			// X-Position in View = 10
  camera.y = 100; // Y-Position in View = 100
  camera.z = 0;			// Z-Position in View = 0
}	
  See also:
		layer, pos_x, pos_y, size_x, size_y, pan, tilt, roll, arc, aspect, offset_x, offset_y, ambient, fog, fog_start, fog_end, alpha, genius, portal, flags