#include <cameraTarget.h>
Public Member Functions | |
void | update () |
Update the camera target. | |
Set/Get methods | |
void | set_target (ENTITY *inEnt, const unit x=0, const unit y=0, const unit z=0) |
Set the camera target to an entity. | |
const CVector3D & | pos () const |
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const CAngle3D & | ang () const |
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ENTITY * | pEnt () const |
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(c) 2007-2008 oP group Germany GbR. All rights reserved.
This source code is provided "as is" with no warranty and must not be distributed without written permission.
void CCameraTarget::update | ( | ) |
Update the camera target.
void CCameraTarget::set_target | ( | ENTITY * | inEnt, | |
const unit | x = 0 , |
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const unit | y = 0 , |
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const unit | z = 0 | |||
) |
Set the camera target to an entity.
inEnt | A pointer to a valid ENTITY | |
x | Units in the X to offset the camera | |
y | Units in the Y to offset the camera | |
z | Units in the Z to offset the camera |