CFxBrass Class Reference

"Gun Brass" effect. More...

#include <fxBrass.h>

Inheritance diagram for CFxBrass:

CFx

List of all members.

Public Member Functions

Create methods
 CFxBrass ()
 CFxBrass (const CVector3D &vPos, const CVector3D &vVel, int type=0)
 ~CFxBrass ()
Add methods
bool set (const CVector3D &vPos, const CVector3D &vVel, int type=0)
 Set values.
Virtual overide methods
void update ()
 Update one frame.
void remove ()
 Remove effect.
bool is_done ()
 
Returns:
true if effect is done or idle.


Detailed Description

"Gun Brass" effect.

Used to manage "gun brass" effect as a limited pool of entities.

(c) 2007-2008 oP group Germany GbR. All rights reserved.
This source code is provided "as is" with no warranty and must not be distributed without written permission.

Author:
Doug Poston
Version:
1.3
Date:
12/28/2007

Member Function Documentation

bool CFxBrass::set ( const CVector3D vPos,
const CVector3D vVel,
int  type = 0 
)

Set values.

Parameters:
vPos Starting position.
vVel Starting velocity.
type Type of casing
Returns:
false if no casing could be added.

void CFxBrass::update (  )  [virtual]

Update one frame.

Note:
Overides CFx base class

Implements CFx.


The documentation for this class was generated from the following files:
Generated on Fri Dec 28 12:55:07 2007 for template7 by  doxygen 1.5.4