Here is a list of all documented class members with links to the class documentation for each member:
- kAI
: CCmpControl
- kAmmoTypes
: CCmpWeapon
- kAttack
: CCmpBrain
- kAvoid
: CCmpBrain
- kBadLevel
: CGame
- kBadType
: CGame
- kBadValue
: CGameEntity
, CGame
- kBurst
: CWeaponDef
- kCantFindInLevel
: CGame
- kCantStart
: CGame
- kCombatant
: OBJTYPE_DATA
- kCover
: OBJTYPE_DATA
- kDefaultAForce
: CCmpPhysBiped
- kDefaultAngSpeed
: CCmpMoveBasic
- kDefaultBUseStart
: CCmpPath
- kDefaultDoPassive
: CCmpActivator
- kDefaultDuckForceScale
: CCmpPhysBiped
- kDefaultDuckHeight
: CCmpPhysBiped
- kDefaultFrameNumber
: CCmpCollision
- kDefaultHealth
: CCmpHealth
- kDefaultHealthMax
: CCmpHealth
- kDefaultJumpHeight
: CCmpPhysBiped
- kDefaultMaxBounds
: CCmpCollision
- kDefaultMinBounds
: CCmpCollision
- kDefaultMoveMode
: CCmpMoveBasic
, CCmpMoveLift
- kDefaultPush
: CCmpCollision
- kDefaultRotateMode
: CCmpMoveBasic
- kDefaultRunThreshold
: CCmpPhysBiped
- kDefaultScanCone
: CCmpActivator
- kDefaultSize
: CFxPool
- kDefaultSpeed
: CCmpMoveBasic
, CCmpMoveLift
- kDefaultType
: CCmpCollision
, CCmpControl
- kDefaultXForce
: CCmpPhysBiped
- kDefaultYForce
: CCmpPhysBiped
- kDest
: CCmpBrain
, CCmpControl
- kEmpty
: CFileManager
, CLevel
, CWeapon
- kEnemyAware
: CCmpSenses
- kEnemyVisible
: CCmpSenses
- kEnumOutOfRange
: CGame
- kError
: CDebugOut
- kFinished
: CCmpAnimate
- kFiring
: CWeapon
- kFlagAttack
: CCmpControl
- kFlagDuck
: CCmpControl
- kFlagJump
: CCmpControl
- kFlagReload
: CCmpControl
- kFlagSwitch
: CCmpControl
- kFollow
: CCmpBrain
- kFullauto
: CWeaponDef
- kFXBeam
: CFxBatch
- kFXBrassEject
: CFx
- kFXBrassEject1
: CFxBatch
- kFXBrassEject2
: CFxBatch
- kFxHit
: CWeaponDef
- kFXHole
: CFx
, CFxBatch
- kFxMuzzle
: CWeaponDef
- kFXMuzzleFlash1
: CFxBatch
- kFXMuzzleFlash2
: CFxBatch
- kFXNone
: CFxBatch
- kFxShot
: CWeaponDef
- kFXSmoke
: CFxBatch
- kFXSpark1
: CFxBatch
- kFXSpark2
: CFxBatch
- kFXTracer
: CFxBatch
- kImage
: CFileManager
- kLoaded
: CLevel
- kManagedFX
: FX_DATA
- kMapEnt
: CFileManager
- kMaxHeight
: CCmpPhysBiped
- kModDuck
: CCmpPhysBiped
- kModel
: CFileManager
- kModJump
: CCmpPhysBiped
- kModNone
: CCmpPhysBiped
- kNearGround
: CCmpPhysBiped
- kNet
: CCmpControl
- kNoEnt
: CGame
, CGameEntity
- kNoError
: CGame
- kNoFile
: CFileManager
- kNone
: CAnimationEvent
, CCmpBrain
, CGameEntity
- kNote
: CDebugOut
- kNullEntPtr
: CGame
- kNullPtr
: CGame
- kParticleFX
: FX_DATA
- kPickup
: OBJTYPE_DATA
- kPlaying
: CCmpAnimate
- kProj
: CWeaponDef
- kReady
: CWeapon
- kReloading
: CWeapon
- kRunning
: CLevel
- kShotgun
: CWeaponDef
- kSingle
: CWeaponDef
- kSkillGEID
: CGameEntity
- kSkillIndexMax
: CGameEntity
- kSound
: CFileManager
, CAnimationEvent
- kStarted
: CLevel
- kStateAir
: CGameEntity
- kStateAttack
: CGameEntity
- kStateBackward
: CGameEntity
- kStateDamage
: CGameEntity
- kStateDead
: CGameEntity
- kStateDuck
: CGameEntity
- kStateEmpty
: CGameEntity
- kStateForward
: CGameEntity
- kStateIdle
: CGameEntity
- kStateJump
: CGameEntity
- kStateLeft
: CGameEntity
- kStateNone
: CGameEntity
- kStateReload
: CGameEntity
- kStateRemove
: CGameEntity
- kStateRight
: CGameEntity
- kStateRun
: CGameEntity
- kStateSwitch
: CGameEntity
- kStateWater
: CGameEntity
- kStopped
: CLevel
- kTrace
: CWeaponDef
- kUndef
: CWeapon
- kUnknown
: CFileManager
, OBJTYPE_DATA
- kUser
: CCmpControl
- kWarning
: CDebugOut
- kXml
: CFileManager
Generated on Fri Dec 28 12:55:06 2007 for template7 by
1.5.4